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  G2Map - A Pokemon Generation 2 map editor  
         Written in 2012 by xdaniel          
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1) History
2) Instructions
3) FAQ
4) To-do

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1) History
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 Initial release, October 20th 2012:
  - Everything's new!

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2) Instructions
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 Select "File" -> "Open ROM..." to load a Pokemon G/S/C ROM. Once it is loaded, select the map you
 want to edit from the tree view on the left of the window. Switch editing modes (map or events)
 with the "Editing Mode" button on the toolbar.

 In map editing mode, right-click on a block to pick it up, left-click to place the currently
 selected block.

 In event editing mode, left-click on an event to open its properties, to move it, left-click and
 drag the mouse. To deselect an event, left-click on open space or on another event. Events can
 also be selected from the tree view, which will also automatically switch to event editing mode.

 Select "Edit" -> "Map Properties" to change map settings like tileset, music, etc.

 Select "Edit" -> "Wild Pokemon Editor" to change which wild Pokemon will appear on the map. This
 can only be done on maps that already have wild Pokemon data defined (routes, caves, etc). This
 will not allow you to add wild Pokemon to maps that do not have any, like towns.

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3) FAQ
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 Q) Which versions of Pokemon G/S/C are supported?

 A)
  The following versions of the games are currently supported:

  - Pocket Monsters Kin/Gin (Japanese v1.0 & v1.1)
  - Pokemon Gold/Silver (English, German, French)
  - Pocket Monsters Crystal (Japanese)
  - Pokemon Crystal (English v1.0 & v1.1)

  Support for other versions (ex. Pokemon G/S Italian, Crystal European) is being planned.

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4) To-do
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 - Add support for more game versions (GS Italian, Crystal European)
 - Fix certain incorrect palette assignments (Crystal)
 - Add support for roof palettes
 - Speed up ROM loading & graphics operations
 - Eventually add event script parser
 - Write a better Readme :P
